package demo.isolib.assets {

	/**
	 */
	public class Assets {


		[Embed(source='mcdonnells_barn.png')]
		public static const A:Class;
		[Embed(source='zombie_camera.png')]
		public static const B:Class;
		
		
		//RAW BITMAPS
		[Embed(source='m0.png')]
		public static const MALE_0:Class;

		[Embed(source='m1.png')]
		public static const MALE_1:Class;

		[Embed(source='f0.png')]
		public static const FEMALE_0:Class;

		[Embed(source='f1.png')]
		public static const FEMALE_1:Class;

		[Embed(source='Deciduous26.png')]
		public static const TREE_0:Class;

		[Embed(source='Deciduous05.png')]
		public static const TREE_1:Class;

		[Embed(source='env_0008_bush1_dried.png')]
		public static const TREE_2:Class;

		[Embed(source='world.jpg')]
		public static const WORLD_BACKGROUND:Class;

		//[Embed(source = 'crate.png')]
		[Embed(source='assets.swf', symbol='Crate')]
		public static const CRATE:Class;

		//SWF symbols
		//without offset
		[Embed(source='assets.swf', symbol='Awning')]
		public static const AWNING:Class;

		[Embed(source='assets.swf', symbol='Floor')]
		public static const FLOOR:Class;

		
		//with offset
		[Embed(source='assets.swf', symbol='Barrier')]
		public static const BARRIER:Class;

		[Embed(source='assets.swf', symbol='Grass1')]
		public static const GRASS_1:Class;

		public static const CHAR_DESCRIPTOR:Object = {x: -24, y: -70, scaleX: 1, scaleY: 1, frameWidth: 48, frameHeight: 92}


	}

}